The Global Neurological Game Technology Market report contains historical, current, and forecast estimation of the revenue generation and profits for each segment and sub-segment of the Neurological Game Technology market in each key region of the world. The report additionally sheds light on the emerging growth opportunities in the business sphere that are anticipated to bolster the growth of the market. It also studies the supply chain disruptions and economic volatility induced by the pandemic and offers a current and future assessment of the impact of the pandemic on the global and regional Neurological Game Technology market.
Rising advancements in sensing technology are expected to support market revenue growth during the forecast period. Besides, rising demand for console-based therapy will boost market growth. Large volume real-time data in form of brain waves is captured using EEG (Electroencephalogram) sensors, which are further processed and analyzed using sophisticated algorithms. Similarly, the VR/AR technology has an Inertial Measurement Unit (IMU) which consists of three types of sensors, including an accelerometer, a gyroscope and a magnetometer, which is used to detect the relative location and motion of the user’s head.
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Leading companies profiled in the report:
EMOTIV, Inc., Smart Eye AB., Qneuro Inc., Bit Brain Technologies S.L., Ultraleap Ltd., EON Reality Inc., Magic Leap, Inc., Leap Motion, Inc., Niantic, Inc., and Neuralink Corporation.
The global Neurological Game Technology market has been categorized on the basis of key geographical regions into North America, Asia Pacific, Europe, Latin America, and Middle East Africa. It evaluates the presence of the global Neurological Game Technology market in the major regions with regards to market share, market size, revenue contribution, sales network and distribution channel, and other key elements.
Neurological Game Technology Market segmentation
Emergen Research has segmented the global neurological game technology market on the basis of component, technology, end-use, and region:
- Component Outlook (Revenue, USD Billion; 2021–2030)
- Technology Outlook (Revenue, USD Billion; 2021–2030)
- Brain-Computer Interface
- Augmented Reality (AR) Technology
- Virtual Reality (VR) Technology
- Haptic Technology
- End-use Outlook (Revenue, USD Billion; 2021–2030)
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Key point summary of the report:
- The report offers a comprehensive overview of the market size, share, and growth rate in the forecast duration.
- It provides details about current scenario, historical data, giving an accurate market forecast for the coming years.
- The study categorizes the market on the basis of product types, applications, end users, market value and volume, business verticals, and 5 major regions.
- It also offers regional market analysis and forecast for prominent geographies in the sector viz., North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.
- Industry supply chain, sourcing strategy, upstream feedstock, and downstream demand analysis has also been undertaken in the research report.
- The study offers a comprehensive understanding of the demand and supply dynamics, including production and consumption rates, and mapping of the overall market.
- The report employs different analytical tools including, SWOT analysis, Porter’s five forces analysis, and pricing analysis, to give precise market information.
Regional segmentation comprises of a current and forecast estimation of the market in the key geographical regions such as North America, Europe, Asia Pacific, Latin America, and Middle East Africa.
Regional Outlook of Neurological Game Technology Market:
- North America
- Rest of Europe
- Asia Pacific
- South Korea
- Rest of APAC
- Latin America
- Rest of LATAM
- Middle East Africa
- Saudi Arabia
- South Africa
- Rest of MEA
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