Cloud Gaming Industry Overview
The global cloud gaming market size accounted for USD 691.6 million in 2021 and is anticipated to expand at a compound annual growth rate (CAGR) of 45.8% from 2022 to 2030. Cloud gaming is a type of game that utilizes cloud-based technologies. It is built so that users can control and engage in a range of games on web servers, which then broadcast the entire game to the device whereby the cloud is attached. Unlike traditional gaming processes, which run on the gaming device's local disc space, cloud gaming technology works as incorporation into the cloud technology, requiring less storage on the user's device. Cloud gaming also is known as gaming-as-a-service.
The market is expected to become a Billion-dollar industry soon. The market is expected to be impacted by the rise in demand for video games and affordable gaming solutions. The launch of a new range of games also affects the market positively as users’ interest in unique experiences is soaring.
Gather more insights about the market drivers, restrains and growth of the Global Cloud Gaming market
The rise in cloud computing, data centers, and cloud games are linked to one another. A cloud game resides entirely in data centers and delivery networks with cloud gaming, removing the need for downloads and changing a user's device into a linked high-resolution terminal, with substantial benefits for both provider and player. Cloud gaming services combine global delivery networks, hyper-scale cloud capabilities, and streaming media services to construct the next era of immersive, interactive, and social entertainment platforms to support this transformation.
Due to the ease of operation and cost benefits, major market players of the video gaming industry have entered the market, while a few are researching and developing their services to enter the market. For instance, Electronic Arts, Inc. is soon to release its cloud game portfolio and has been testing the performance of its cloud gaming services.
The onset of COVID-19 has accelerated the market growth as new gamers subscribed to cloud gaming services due to limited outdoor activities and social interactions. Major companies took advantage of the increasing interest in video games and launched cloud gaming services to provide an affordable solution and expand the overall gaming market. For instance, Intel acquired RemoteMyApp, a cloud gaming service, to enter the market in November 2021. The acquisition gave Intel access to the RemoteMyApp team of skilled cloud service designers.
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Cloud Gaming Market Segmentation
Grand View Research has segmented the global cloud gaming market based on type, device, gamer type, and region.
Cloud Gaming Type Outlook (Revenue, USD Million, 2018 - 2030)
- File Streaming
- Video Streaming
Cloud Gaming Device Outlook (Revenue, USD Million, 2018 - 2030)
- Smartphones
- Tablets
- Gaming Consoles
- PCs Laptops
- Smart TVs
- Head-mounted Displays
Cloud Gaming Gamer Type Outlook (Revenue, USD Million, 2018 - 2030)
- Casual Gamers
- Avid Gamers
- Lifestyle Gamers
Cloud Gaming Regional Outlook (Revenue, USD Million, 2018 - 2030)
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East Africa (MEA)
Market Share Insights
- October 2021: NVIDIA introduced its next-generation cloud gaming platform, GeForce NOW, which will enable GeForce RTXTM 3080-class gaming exclusively in a new, high-performance subscription tier.
- December 2019: Typhoon Studio, a triple-A game development studio based in Montreal, was acquired by Google's Stadia cloud gaming business. Stadia's strategy was to rely on domestically created talent to develop unique material for the Stadia platform, released for early adopters in November.
Key Companies profiled:
Some of the eminent players operating in the global cloud gaming market include:
- com, Inc.
- Apple Inc.
- Electronic Arts, Inc.
- Google Inc.
- Intel Corporation
- International Business Machines Corporation (known as IBM)
- Microsoft Corporation
- NVIDIA Corporation
- Sony Interactive Entertainment
- Ubitus Inc.
- Tencent Holdings Ltd.
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